With this patch we will bring a highly needed adjustment to all the enemies stats. The idea is to decrease the difficulty of Fields and make them accessible to everyone while keeping the difficulty of Adventure Battles and inspiring players to strive for the hardest ones! The drops were reconfigured so that difficulty really matters. While this weeks patch was focused on balance i still managed to create a surprise feature for everyone in the form of giving all recruited adventures a chance to be very rare!
New features:
- Shiny Adventurers
- All recruitment tickets have a tiny chance to obtain a Shiny Adventurer. Adventurers from grade D to S can be recruited as Shiny Adventurers.
- Shiny adventurers have an increased talent when recruited.
- Shiny adventurers have a special aura.
- When recruiting, an unique sparkle will signify that you have recruited a shiny adventurer.
- The chance to obtain a shiny adventurer is 0,1% of any recruitment.
- 160 new Adventure battles mostly in rarity 3 and 4.
- Greatly improved the ability to balance stats in real time [core]. Meaning adjustments can now be made faster.
General Changes:
- The daily event that required players to win battles worth 500 TP has been reduced to 300TP.
- Field battles now give 2 times the original XP.
- Logout button now succesfully logs out the user from active Google or Facebook sessions as well as the game.
- Improved the performance while in the tavern.
- Adventurer auras can now be seen in the Tavern.
Adventurer Changes:
- Vampire lady Primary ability damage modifier increased by 30% AP. The ability can now only hit the frontline and the ENREG curse has been reduced to 1 turn.
- Divine champions Ultimate ability now scales with DEF instead of AP. Modifier decreased to 30% of DEF.
- Fire and Water mummy Primary ability modifier changed from ATK to AP.
- Lich 1st ability DOT scaling increased by 10% AP.
- Air and Fire Beast rider got a new Ultimate ability called Nomands Haste (Invigorate your allies granting them ENREG for 3 turns and recharging 60 energy.).
- Beast rider Ultimate ability can now target other friendly units as well.
- Elven elementalists universal skill has been changed from guard to prepare.
- Earth and Wind mummy universal skill has been changed from prepare to guard.
Field Balances:
- All field battle stages stats have been changed.
- The HP for all enemies in field battles has been reduced.
- All stages now have a much higher chance in dropping Equipable items. (from 20% before to 60% now)
- T1 Fields are now much easier so that starting players have it easier to get basic equipment.
- Fields from T2 to T5 have had their stats decreased for roughly 20%
- All bosses have been made easier. Their stats are now multiplied on the raw stats of monsters of that field.
- Items that drop in fields have had their rarity scaled down. The highest item rarity you can get from a field now is Rare (blue).
- Field stats vary depending on the type (goblins, undead, etc …) of the field. Some fields will have higher ATK while other will have lower RES.
- Decreased the platinum drops from Field stages.
Adventure Enemies Balances:
- All adventure enemies have had their HP scale down, this change includes bosses.
- Adventiure T1 Enemies are much weaker.
- Adventure T2 Enemies are a bit weaker.
- Adventure T3-T5 might have their stats a bit higher depending on the type.
- Adventure Bosses stats have been reduced.
- Adventure loot drop was completely revamped
- Increased the platinum drop chance from adventure battles.
- Increased the amount of gold that drops from adventure battles. The amount is now influenced by the rarity of the adventure battle. (Example: Defeating Bosses in adventure can yield from 4 to 5 times the amount of gold as before.)
- The rarer the adventure the higher the chance of item rarity. (Example: Legendary gear is now only dropped from very difficulty battles in adventure. As such it is indeed more legendary!)
- The rarer the adventure the higher the chance of rare items dropped (Example: Recruit tickets, Keys, Chests, Auras)
- Very rare adventure battles no longer drop Wooden chests or common recruitment tickets. Instead, they drop better ones at a higher rate.
- Increased the possibility to drop an item. (roughly 90% to drop an Equipable Item)
- Adventure stats are higher than those of the Field of the same Tier. (Example: T2 Field monsters are weaker than T2 Adventure monsters)
- Adventure stats vary depending on the type (goblins, undead, etc …) of the adventure. Some adventures will have higher ATK while other will have lower RES.
- Adventures require significantly more TP to enter now.
Bug Fixes:
- There was an issue that all the places that were suppose to drop a rare aura dropped the premium aura and not the one that it was suppose to. Replaced those drops with the correct aura skin. (I did not remove any of the already dropped Auras.)
- In squad and single battles there was an issue where monsters either didnt die, or they died and got deactivated while still having HP left. I recreated the death system. While there might still be some issues with the new system i do believe it is a step in the right way.
- The old system created alot of issues that should not be there with the new one.