Patch notes for beta 0.2.0 (Pre closed beta)
New:
- Starting items and adventurers have been defined
- Back buttons in world map
- Daily events (players can easily gain amazing rewards by doing these quests)
- Adventurers can now be locked. (Small cogwheel in the adventurer screen)
- Adventurers now show max level before evolve
- Evolving adventurers
- Abilities can now be powered up (All abilities have gained levels).
- Ability Level up possibilities: Cooldown, Damage, Healing power, Energy Requirement
- Food adventurers – Guild Kitty (best for evolving) – Guild Puppy (Best for powering up Abilities)
- New announcing view when a battle starts
- Premium accounts
- Store Integration with Google Pay
- Squad chat (Players can now talk to each other when in a Squad)
- Undead Theme (Skeleton warrior, Mummy, Lich, Map)
- Rebels Keep Map
- Elementals Uprising map
- Tiers for Fields (each Field now has 5 difficulty tiers- Focused on Levels 1, 5, 10,15,20)
- New Ability effect STRIP and CLEANSE
- Localization system (First language is only going to be English)
Improvements:
- Damage calculation formula has been updated
- XP gain has been balanced through all the Battle Fields
- Balanced all HP on items
- UI performace improved
- Ability overhaul and balanced.
- In the guild hall currencies can now be clicked on and explain what they are
- Balanced the Loot System
- Each Field now has unique loot to that Field (Example: Goblin Forest drops different items than Undead Crypt)
Bug fixes:
- Barmaid was effected by to many lights
- Tutorial fix on when a battle is lost
- Recruitment issue when using the last Recruit Ticket is fixed