When in battle, Adventurers and Monsters can be effected by Enchantments or Curses. Enchantments will increase the capabilities of your Adventurer or the enemy monster, while at the same time curses will decrease them.
In the image you can see the effects on the right adventurers party. There you see Attack Increases and Defence Decreases. The effects are always shown above an individuals health and energy bar.
The most basic way to obtain an effect is by an adventurers ability. Abilities on adventurers are unique and sometimes they have passive effects added to them such as »You have a 30% chance to decrease your targets defence for 2 turns.«. Each effect has a turn duration and the timer of the turn is reduced every time your turn starts.
Enchantments:
Ability Power Increase
Attack Increase
Defence Increase
Resist Increase
Energy Regeneration Increase
Healing Over Time
Curses
Ability Power Deacrease
Attack Deacrease
Defence Deacrease
Resist Deacrease
Energy Regeneration Deacrease
Damage Over Time
Healing over Time and Damage over Time are unique effects that do not decrease or increase any stats, however, they instead either do damage or healing at the start of the turn. Each Dot and Hot is different and scales depending on the Adventurers ability and Adventurers stats.